Development

Development of The Dead Linger is ongoing and the developers consider the game in Alpha stage. The developers give updates and previews of upcoming content through the The Dead Linger Blog, the Dead Linger forum and Twitter.

Build 16

 * Switch to Unreal Engine 4
 * 64-Bit Support
 * New map
 * Pepper Valley
 * New map features
 * Highways
 * Bodies of water
 * Cities
 * Wilderness areas
 * Residential neighborhoods
 * Mountainous regions
 * Zombie behavioral sounds
 * New enemies
 * Harbinger Siren
 * DOVRAC Rhino
 * Modular Buildings
 * Stealth system
 * Open-able cabinet and drawers

Build 17 "The Storm"

 * Visual in-game clothing
 * New enemies
 * Harbinger NPCs
 * Containment snipers
 * Military/DOVRAC checkpoints
 * Weather, rain and storms
 * Multilayer changes
 * PvP free-for-all
 * Friendly fire settings
 * Optional world borders. (Quarantine walls)
 * New item
 * Night-vision goggles

Build 18

 * Water Sources / Cleansing Infection Risk
 * Inventory Weight System / Encumbrance
 * City - Industrial District Structures
 * New animals
 * Forest boar
 * Raven

Build 19 "Waterlogged"

 * Ponds and lakes
 * New Region
 * Lake
 * Basic swimming system
 * Drowning mechanics
 * Rowboat mechanics
 * Dink
 * Advanced world options menu - submenu NPC checklist

Build 20

 * First car, HM Typical (Build subject to change)
 * Car mechanics such as doors, driver/passenger seating and running things over.
 * Fuel

Build 21

 * Projectile Trajectory / Drop
 * Pockets
 * Belt hotbar
 * New enemy
 * Screamer
 * Party Creation

Build 22

 * Treasured Item System
 * Motorcycle Vehicle Functionality
 * New vehicle
 * The Neighborhood

Build "Ladies of Horror"

 * Features TBD.

Build "The Bullpen"

 * Features TBD.

Development previews
The The Dead Linger development team have given numerous previews of future content on the Dead Linger Blog, forums and developers twitter accounts. The development team also maintains a road map which tracks all major features and their development progress.