User talk:PaxMeridia/Archive 1

Hi again,

Ya there are 2 issues with the FAQ, one more answer is invisible and another answer is screwing up

Question: Will you be able to create your own items? Answer:

Question: Is there a multiplayer mode? {{Answer|Yes, There will be legion servers which require an account, and your characters will be stored Sandswept servers. The servers will be hosted by dedicated network by the community. Then there is the Open Network which is via LAN and VPN where the characters are saved locally on the players computers

Then I changed Indoor Barricading, since the meaning behind it was wrong. The idea was stated how barricading effects dispersion of sound and light. Which ended up how it effects sound and do you need artifical light. So i reworded that. -- I also added the missing citation for the difficulty levels. Added information on ammunition - i am putting source in the discussion. Added zonal information into zombies. I also think difficulty should be merged to TDL

Xxswatelitexx 14:50, 2 May 2012 (MDT)

- I suggest putting the category link in the Navigation http://www.thedeadlinger.com/wiki/index.php/Special:Categories

If thats possible--Xxswatelitexx 11:55, 4 May 2012 (MDT) --

No problem. As long as you're nice about whatever you do, I doubt I'll mind any changes. :) -UltraJake

I would like to get light gun support added. I also want to get flhgit stick added. I'm unsure how successful I'll be with this. I've asked around for anybody that has either one of these. If there's a game that has a control configuration screen that will inform the user that flhgitstick was just plugged in  or something, then I'll be able to spam the input buffers with random bits in hopes that I figure out what the exact match is for the device.If this avenue doesn't work, I would have to try to disassemble 3DO code. in which case it may be so hard that I give up.I was able to figure out the correct input bits for the gamepad  support by disassembling and debugging FreeDO. It took a while but I found it! However, FreeDO never supported the flhgitstick or lightgun, so this isn't an option.Alas, I tried for a while to get audio CD support working. I assumed it would be pretty simple once the BIOS was working. Some reason the bios didn't react at all to the presence of an audio CD. I get the feeling it's not going to be that easy. I suspect it was due to incomplete development on the CD drive emulation in the FreeDO core. So, I think it would take a focused effort, and I doubt it'll get done unless someone else hops in to help.

Spammers
It seems more have showed up. We could try to have a more restrictive account registration process, but that might scare away some new legitimate users. What to do, what to do. "UltraJake 20:30, 7 May 2012 (MDT)"

Probable spammers - I don't think anyone in their right mind would make those names AcneTreatmnetsdgh Treatingcellulitegirls456 --Xxswatelitexx 17:48, 8 May 2012 (MDT)

Item listings.
It is quite an eye sore currently. I shall play around with the formatting until it is easier on the eyes.

Edit: i have changed the format of Bows and Crossbows, is that alright? Will change the rest of them with help, if that format is okay -Sir Muffin

Wiki Layout
Thanks for the complements, but I didn't do to much with the actual coding (just stole a little from your clothing template :P). As for experience, I was a minor editor on the vault wiki during the Fallout 3/ New Vegas crazes, though I only did things such as nitpicking, item stats, and other information.

As for the template boxes, I came up with a grand (and most likely impossible) idea. A DOVRAC database. Roleplay the wiki as the official DOVRAC system and have articles be written with a scientific/documentary-like way. Along with a sleek, easy to use design with few decorations, something you might see the government use. I'd imagine a use of shades of reds, blacks, and whites to be a good color scheme, along with straight lines and numbered/bulleted lists, along with personal accounts of how things work. I'm just spitting out ideas here, but I think that with enough dedicated people, this COULD become reality. I encourage positive and negative feed back, as my idea is probably beyond the wikis resources.

--Patthebakr 22:13, 3 November 2012 (UTC)

Just realized how much over the top I went with your question. Woops. :|

--Patthebakr 22:18, 3 November 2012 (UTC)


 * Yeah, I can be creative, but I'm not great with the elements of design (did take a class over it once, though. Too bad the teacher was aloof all the time). As for The Vault, I'm sorry to say I didn't stay long enough for the change to curse, so I can't give you any information about that. I can tell you, however, that the community is really strong there and that is partly why it was, and still is, such a success. Everybody contributed, whether it be an image of a gun or a new template for the main page.

--Patthebakr 22:40, 3 November 2012 (UTC)

World Objects
I understand what you mean, and that's how wikis work. My idea was to have important game objects in the list, not with values or statistics, but a common gathering place for any item which wasn't already categorized. The name could be changed to reflect this, and I do rather like your idea of putting them in the separate area pages. Another usage for the page would be a place to list items able to be used by the player, as with the garbage can. I'm guessing that those can just be put in a category instead of an entire page, though. This was just a quick idea I came up with, and I admit it wasn't very polished, but I like to throw things out there and improve upon them as time passes. I agree on the fact of changing/removing the page, and I think that putting the objects themselves in different categories would be a great substitute. Maybe list items able to be used for barricades in the barricade section, sinks and other water sources in the thirst/hunger sections, and other objects with special abilities in new sections as they come along.

I'd also like to thank you for your spam deletion work, as recently there have been a TON of spam bots. It's nice to see there are people willing to help out.


 * There's a lot of stuff we need to know more about, and hopefully the future will reveal to us these unknowns. I can surf through files and some data, but decoding the game code is beyond me. So far all we have is speculation, and a few facts. If the categories get too deep, we may have to create our own system for the wiki. No one wants to go through 8 pages of info to figure out that a couch can block a door. As for the map generation, I'm hoping that there will be someone that comes along with more technical experience that can figure these things out, or maybe there will be a post on how the generation itself works. I remember Zag posting something about it creating the world in layers, but that's about it.--Patthebakr 22:52, 6 November 2012 (UTC)

SunlessNick : We’ve had a couple of minor mealess outbreaks in the last few years in the UK, which are likely due to reduced vaccination rates, but they didn’t turn into major ones.Not sure what you call a major outbreak. 2007 saw the highest number of mealess cases reported in England and Wales since current surveillance began in 1995, with 971 confirmed cases reported, compared with 740 reported in 2006. There are increasing signs that the middle classes in the United Kingdom may also now be an at-risk group [7,8], due to parents' active decisions not to immunise their children with the MMR vaccine. Eurosurveillance, Volume 13, Issue 15, 10 April 2008 Two children in the UK died of mealess. Admittedly, that's minor  compared to the global death toll of mealess (a mere 200,000 deaths per year   vaccination has reduced that from 750,000 deaths per year over the past decade), but in context the UK outbreaks are pretty major. Two children died.