User talk:Patthebakr

Weapons infobox
Thank you for making a weapons infobox. :) I added a few extra attributes weapons have. This may make the infobox seem kind of big, but most weapons won't have all of the attributes, and once we get the ParserFunctions plugin installed, we'll be able to make infoboxes not show any attributes that are not defined. (So if you don't say "secondary damage = xxx" in the article, the secondary damage won't shop up at all in the infobox.) I'd hold off on adding this to weapon articles until we're sure what we want. Ideally, I would like to base all of our item infoboxes off of a single template. That would make it easy to change the design of all of them at once, if need be. Got any ideas for what that should look like? Kimberly 20:54, 3 November 2012 (UTC)


 * You went just a smidgeon over what I was asking for. XD However, I agree with you that we should stick to a red, black, and white color scheme for the infoboxes. The "official" red, which is the same color of red used in the logo, is already used on the main page. It's not hard to change the infoboxes to that. Good looks are about more than color scheme, though, and I am unfortunately not very creative. On a different note, you mention you were an editor on The Vault...were you around when The Vault switched to Curse.com? If so, what was that like? Do you think it was a good change? Kimberly 22:24, 3 November 2012 (UTC)

List of world objects?
I saw you created a list of world objects. I'm not sure whether we really need one, though--the main purpose of things like the list of weapons is to compare items easily, and there is not really a point to comparing world objects. Moreover, I'm a bit skeptical as to whether we need to document world objects at all. I created garbage can because this object will likely be associated with smell at some point, and similarly other objects might have a function later on, but is it worth including world objects with no effect on gameplay? Articles like area could give a general description of the types of objects available in an area, which seems about as much detail as we need to go into, if you ask me. What are your thoughts? Kimberly 18:31, 6 November 2012 (UTC)


 * I think we can get away with listing misc. world objects under their area pages without it getting too cluttered. We need to work out what we're going to call everything, though. I think the idea of separating buildings and areas is a bit outdated. The game files seem to use only two divisions: a general area, e.g. "Suburban", and then a subcategory, e.g. "living room". The problem with this is that I expect further levels of categorization to be applied in the future; "school" for example is bound to have extra subdivisions added to it. And there is also a "misc" folder for certain props; where do we list those? We need some more insight into the map generation engine. Kimberly 21:30, 6 November 2012 (UTC)

Necessity of items?
I know I keep nagging you about this or that page, but I'm wondering whether we need an items page. I know we have ammunition, equipment, etc., but isn't what an item is fairly self-evident? What use did you have in mind for the page? Keep in mind we already have inventory, too. Kimberly 00:39, 8 November 2012 (UTC)

Images
All the inventory item images are going to be mass imported tomorrow. -- Wynthyst talk 05:20, 28 November 2012 (UTC)