User talk:Sirmuffin

Hey there. :) Thanks for expanding the list of weapons with content from the game files. However, looking at it, it's not very kind to the eyes. I think it might be a good idea to make separate columns for damage stats and whatnot, instead of listing them all in one "effects" column. Additionally, the "type" column is redundant since the page is already divided into sections. I propse we rework the table so that the columns are: name, backpack size, one or two-handedness (for melee weapons), durability (except for thrown weapons; items with 0 durability don't degrade), primary damage, primary knockback, secondary knockback (for melee weapons), range, total magazines (for guns), rounds per magazine (for guns and bows), reload type (for guns: automatic, semi-automatic, bolt action, etc.), and misc (e.g. "has scope", "can pull enemy"). The weapon names in the table should probably also be links to their respective articles. What do you think? Kimberly 11:48, 1 November 2012 (UTC)


 * I made some edits to the tables for bows and crossbows. The format is good, but you have to keep in mind you only need get the right names. "Rate of fire" means the amount of projectiles that can be fired in a particular space of time (usually one minute), the way a weapon is reloaded before firing is called the action. The action is not relevant for bows and crossbows, because there is no such thing as a semi-automatic bow; they're all loaded one arrow or bolt at a time. (The game files call this "bolt-action", which is really only appropriate for firearms, but because there's no practical difference that can be ignored.) Hence, the action column only needs to be included in tables for guns. I think we should try to keep weapons that aren't officially confirmed or already available out of the list, so it doesn't get clogged with non-existing items. Commenting them out may be best, so that they can easily be included if they do get added to the game. Kimberly 19:46, 1 November 2012 (UTC)