PaxMeridia (talk | contribs) No edit summary |
PaxMeridia (talk | contribs) (Build 004 patch notes added. Still needs to be abridged and wikified. I think the length of the "General changes" section shows we may need to figure out a better way to sort this stuff...) |
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!width="90"|Release date |
!width="90"|Release date |
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!Changelog |
!Changelog |
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+ | ||Build 004 - "Breach Point"||December 11th, 2012'|| |
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+ | '''New features''' |
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+ | *All firearms can now be toggled to Aim Down Sights by pressing Right Mouse Button. You can not sprint while aiming down sights, and firing from the hip is now extremely less accurate. |
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+ | *Scoped rifles now use the scopes when aiming down sights; by pressing {{key|Right Alt}} the scope can be switched with iron sights. |
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+ | *Guns now require ammunition to be reloaded and fired. |
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+ | *Melee weapons now have durability. When they reach 0 durability (indicated by text: Excellent, Good, Fair, Poor, Bad, Broken) they become broken and will be destroyed. |
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+ | *Clothing can now be found and equipped, but is not shown visually and has inactive stats. |
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+ | |||
+ | '''New items''' |
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+ | *There are some new weapons to be found, as well as some rare ones{{which}}. There is a new handgun (along with a new ammo type, .44), a sledgehammer, a wooden 2×4, and more. |
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+ | *Clothes added. {{which}} |
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+ | |||
+ | '''Removed features''' |
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+ | *The DRM added in Build 003 has been removed; players can now check the box "Play Offline" in the login screen and play offline without requiring a login. Playing online requires restarting the game, and a pop-up has been added to inform players of this. |
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+ | *There is now a list of controls when you start the game. This list can be hidden and revealed again by pressing F1. |
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+ | *Weapons now follow the player camera when looking up and down. |
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+ | *Weapons now have their own FOV so that they feel closer to the player. |
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+ | *Weapons that are equipped by other players will now appear in the other players’ hands in multiplayer, though many animations remain absent. |
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+ | *Physics objects (i.e. a trash can, a chair) will now react when shot with bullets. Weight and propulsion values are still unfinished, so some objects will seem much lighter or much heavier than they should. |
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+ | *Directional damage indicators are now 50% their original size. |
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+ | *Doors are now more responsive to your mouse movement. |
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+ | *The math on door pulling has been changed. Pulling a door is now completely relative to player position, so it feels much more natural. |
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+ | *Doors now collide better with other objects, though many objects are still too light and are easily pushed out of the way. |
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+ | *There is now a background image (placeholder) when the backpack is open. |
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+ | *Inventory item tooltips no longer fade in and are now instant. |
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+ | *Items held by the cursor when the inventory is closed are now dropped on the ground. |
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+ | *Common quality items no longer have a prefix on the tooltip in the inventory. |
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+ | *When the backpack is open, the player can now see bars with hunger level, battery, and stamina. |
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+ | *Inventory now saves more often during play, so if there is a fatal error less data is lost. |
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+ | *Item tooltips no longer display damage or other stats of the items, and items include more description as to what they do. |
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+ | *When running in Windowed Mode, you can no longer resize the window during play, nor maximize it via the button in the top right. If you wish to change your resolution, change your resolution (“Video Mode:”) in the initial OGRE Rendering Setup window at the start when launching the game. |
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+ | *Borderless Windowed Mode is now available. You can select it in the initial OGRE Rendering Setup, going to “Fullscreen:” and setting it to “No – Borderless”. |
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+ | *Loading screen should no longer appear after signing in. |
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+ | *Loading screen now calculates world generation and will vary in length based on the speed of the world generation. |
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+ | *A yellow disconnect icon will now show if the client has not contacted the server for 4 seconds. The red disconnect icon will now show if the problem persists for 8 seconds. You will automatically disconnect from a server if you have not received a message from it for 30 seconds. |
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+ | *SSAO (Ambient Occlusion) has been optimized some and should not be such a burden on your GPU, yielding in improved framerate. |
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+ | *Multiple error message popups have been added in various locations where the game simply used to crash with no description as to why. |
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+ | *The entire login screen and text input boxes look better, and are easier to read and navigate. |
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+ | *A "remember me" function has been added, so you can remember your login and password for speedy login. Enter key works to log in. |
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+ | *An "Exit to Desktop" button has been added. |
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+ | *Clicking sounds have been added to the screen. |
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+ | *Better support for varying resolutions. |
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+ | *Other small fixes to make the screen more visually appealing, in general. |
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+ | *You can now change mouse-look sensitivity by going to the Gameplay Settings menu in the main menu. |
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+ | *You can now choose to invert the Y-Axis (up-down) of aiming and looking around in-game. You can change this setting by going to the Gameplay Settings menu in the main menu. |
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+ | *Options that are changed in the Settings menu will now save when you leave the screen, and save properly between sessions where they sometimes would not. |
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+ | *Zombies will now attack doors and break them if they are in search of someone on the other side. |
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+ | *The zombie head hitbox now more reliably matches the shape of the zombies head. |
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+ | *The stat gain between various item tiers has been modified. Items of higher tier now offer a mild gain, instead of an overpowered one. Items of lower tiers are not as bad as they were. |
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+ | *Many melee weapons {{which}} have been buffed to do more damage. |
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+ | *The general melee distance has been shortened by roughly 25%, or 1 meter. Melee weapons will have varying ranges later on. |
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+ | *Hunger level is now saved between sessions. |
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+ | *The day-night cycle has been changed. A full game day is now 1 hour and 30 minutes of real time, down from 2 hours. Day is now 60 minutes long (down from 85), and night is now 30 minutes long (down from 35). |
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+ | *Players' last position in the world is now saved. |
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+ | *Sprinting now drains stamina twice as slowly. |
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+ | *Stamina now takes 4 seconds to begin recharging after activity, up from 1 second. |
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+ | *Hunger now burns 25% faster, so starvation happens in 1 hour and 30 minutes, down from 2 hours. |
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+ | *Player can no longer walk around while the backpack is open. |
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+ | *Certain items can now stack in inventory, such as ammo boxes. |
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+ | *Items dropped by another player can now be picked up in multiplayer. |
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+ | *The last weapon equipped is now saved between sessions. |
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+ | '''World changes''' |
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+ | *New furniture: couches and other things.{{which}} |
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+ | *Buildings now have windows, which can be broken. |
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+ | *The chance for Flawed and Contaminated items to appear has been reduced. |
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+ | *Far house LOD now matches the color and shape better. |
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+ | *The spawn rates of food, weapons, and other item have been substantially modified.{{how}} |
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+ | *A bunch of texture changes and improvements to houses and other objects. (Kitchen tile, house siding, ceilings in houses, bathroom objects, and more.) |
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+ | *The front of a house now has a fancier door, instead of the regular white one. |
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+ | *Convenience stores now use a glass door, and have metal doors in the rear. |
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+ | *The water towers are undergoing some visual changes in preparation for ladders in a future build. |
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+ | |||
+ | '''Bugfixes''' |
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+ | *Weapons no longer inter-penetrate walls when you are standing close to them. |
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+ | *Zombies no longer block each other's line of sight. |
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+ | *A bug has been fixed where zombies would not properly repopulate an area. Areas will now keep track of total zombies, and if the maximum limit is not high enough, it will steadily spawn new zombies randomly within the area. |
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+ | *Doors should no longer fling, fly or otherwise rotate off of their hinges when being pushed by zombies, players, or objects. |
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+ | *Doors now latch reliably when closed, and will no longer latch and hold in place when they are still visually open. |
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+ | *Objects no longer hover or can be frozen when dropped. When dropped, objects now fall to the ground at reasonable gravity, instead of slamming into the ground. |
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+ | *Fixed unlimited sprinting exploit with backpack. |
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+ | *Multiple crashes related to inventory and inventory saving have been fixed. |
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+ | *Multiple fixes to instances where inventory would not properly save. |
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+ | *Inventory item tooltip quotes should no longer be cut off or in the wrong place. |
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+ | *Fixed a bug where sometimes items would refuse to drop when dropped around the right side of the inventory. |
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+ | *Fixed a crash that sometimes happened when un-equipping a weapon. |
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+ | *The cursor no longer disappears when you right click food to eat it, while it’s being held. |
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+ | *Items now have the correct names. Example: “weapon_melee_cinderblock” now shows as “Cinderblock” and so on. Guns now have names for easier identification. |
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+ | *Fixed a bug that would sometimes cause all of the text chat entered in the chat box to be capital letters, even without caps lock on. |
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+ | *The collision of stairs found outside houses has been modified a bit to prevent some cases where a player would be stuck on a very tall set of stairs. |
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+ | *Mailboxes should no longer float. |
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+ | *Fixed some open faces found near garages. |
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+ | *Fixed more crashes that occur on disconnect and when quitting the game. |
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||Hotfix 003a – "Server List Improvements"||November 21st, 2012|| |
||Hotfix 003a – "Server List Improvements"||November 21st, 2012|| |
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*Resized a bunch of inventory items, and made inventory items fill out their region more accurately. |
*Resized a bunch of inventory items, and made inventory items fill out their region more accurately. |
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*Double left-clicking no longer eats food in the inventory. Right-click instead. |
*Double left-clicking no longer eats food in the inventory. Right-click instead. |
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'''World changes''' |
'''World changes''' |
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*Trash wheely bins have been slightly decreased in size. |
*Trash wheely bins have been slightly decreased in size. |
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*Garbage cans now also come in black/brown, tan, blue, and green textures, with backer names. |
*Garbage cans now also come in black/brown, tan, blue, and green textures, with backer names. |
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+ | '''In-game chat changes''' |
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'''Bugfixes''' |
'''Bugfixes''' |
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*There is now a popup indicating when the player has been disconnected from a server. |
*There is now a popup indicating when the player has been disconnected from a server. |
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*Improved error messages and error logging to help catch bugs and assist players with reporting issues. |
*Improved error messages and error logging to help catch bugs and assist players with reporting issues. |
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+ | '''Gameplay Changes''' |
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'''World changes''' |
'''World changes''' |
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*A message now appears when a player joins the server. |
*A message now appears when a player joins the server. |
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*A series of messages now appear as the player gets [[hunger|hungrier]]. |
*A series of messages now appear as the player gets [[hunger|hungrier]]. |
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'''Bugfixes''' |
'''Bugfixes''' |
Revision as of 19:58, 12 December 2012
It has been suggested that this page be moved to version history. Discuss the suggested move on the article's talk page.
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This page lists the version history of The Dead Linger, starting from the first publicly released build. The changelog lists added, removed, or modified features since the previous game version. Note that the wiki changelog may differ from the official changelog, as not every change is expected to be listed in the latter. The game is expected to go through an alpha stage, a beta stage, and then receive further updates after the "full" release.
Alpha
The alpha stage is the first phase of public testing, focusing on core game mechanics. The first alpha release was on October 31st, 2012. Though there is no definitive list of planned content for the alpha, extras such as driving cars, using maps, and other planned features are not likely to be included in the alpha stage. Access costs US$25. Until December 4th, 2012, those who purchased the game received the exclusive DOVRAC gas mask. (A retexture of the standard gas mask.)
Version | Release date | Changelog |
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Build 004 - "Breach Point" | December 11th, 2012' |
New features
New items
Removed features
General changes
Gameplay changes
World changes
Bugfixes
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Hotfix 003a – "Server List Improvements" | November 21st, 2012 |
General changes
Bugfixes
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Build 003 - "Feature Friendly" | November 20th, 2012 |
New features
New items
General changes
Gameplay changes
World changes
In-game chat changes
Bugfixes
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Build 002 - "Hotfix Alpha" | November 6th, 2012 |
New features
General changes
World changes
In-game chat changes
Bugfixes
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Build 001 | October 31st, 2012 |
First release. Includes:
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