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Zones are portions of the map created by the world generator. An area defines what objects and buildings will be generated, the zombie population density, and more. After the Build 16 update the zones will be groups by regions, allowing the world generator to group similar zones together to create a realistic world.[1] The game is set in a generic United States, and as such most areas are drawn from American geography and culture.

Mechanics[edit | edit source]

Zones vary in shape based on voronoi regions. Each zone is about 700 x 700 meters in size.[1] Every zone has a randomly generated name. Currently the name is displayed above the compass on the top right of the screen.

List of zone types[edit | edit source]

Name Region
Farms Wilderness
Grass plains Wilderness
Oak forest Wilderness
Pines forest Wilderness
Prison Residential
Rocklands Wilderness
Suburbs Residential
Tall pines forest Wilderness
Towns Residential

See Also[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 TDL Team. Development Roadmap 11 November, 2014.